PostGIS  2.5.7dev-r@@SVN_REVISION@@

◆ unit_normal()

void unit_normal ( const POINT3D P1,
const POINT3D P2,
POINT3D normal 
)

Calculates the unit normal to two vectors, trying to avoid problems with over-narrow or over-wide cases.

Definition at line 541 of file lwgeodetic.c.

542 {
543  double p_dot = dot_product(P1, P2);
544  POINT3D P3;
545 
546  /* If edge is really large, calculate a narrower equivalent angle A1/A3. */
547  if ( p_dot < 0 )
548  {
549  vector_sum(P1, P2, &P3);
550  normalize(&P3);
551  }
552  /* If edge is narrow, calculate a wider equivalent angle A1/A3. */
553  else if ( p_dot > 0.95 )
554  {
555  vector_difference(P2, P1, &P3);
556  normalize(&P3);
557  }
558  /* Just keep the current angle in A1/A3. */
559  else
560  {
561  P3 = *P2;
562  }
563 
564  /* Normals to the A-plane and B-plane */
565  cross_product(P1, &P3, normal);
566  normalize(normal);
567 }
void normalize(POINT3D *p)
Normalize to a unit vector.
Definition: lwgeodetic.c:615
static void vector_difference(const POINT3D *a, const POINT3D *b, POINT3D *n)
Calculate the difference of two vectors.
Definition: lwgeodetic.c:476
static void cross_product(const POINT3D *a, const POINT3D *b, POINT3D *n)
Calculate the cross product of two vectors.
Definition: lwgeodetic.c:454
static double dot_product(const POINT3D *p1, const POINT3D *p2)
Convert cartesian coordinates on unit sphere to lon/lat coordinates static void cart2ll(const POINT3D...
Definition: lwgeodetic.c:446
void vector_sum(const POINT3D *a, const POINT3D *b, POINT3D *n)
Calculate the sum of two vectors.
Definition: lwgeodetic.c:465

References cross_product(), dot_product(), normalize(), vector_difference(), and vector_sum().

Referenced by clairaut_cartesian(), edge_calculate_gbox(), edge_intersection(), edge_intersects(), and vector_rotate().

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