CG_Buffer3D — Computes a 3D buffer around a geometry.
geometry CG_Buffer3D(
geometry geom, float8 radius, integer segments, integer buffer_type)
;
Generates a 3D buffer around the input geometry geom
with a specified radius
. The buffer is constructed in 3D space, creating a volumetric representation of the geometry's surroundings. The segments
parameter defines the number of segments used to approximate the curved sections of the buffer. The buffer_type
specifies the type of buffer to create: 0: Rounded buffer (default) 1: Flat buffer 2: Square buffer
Availability: 3.6.0 - requires SFCGAL >= 2.0.0
Diese Methode benötigt ein SFCGAL-Backend.
Diese Funktion unterstützt 3d und lässt den Z-Index nicht fallen.
Diese Funktion unterstützt polyedrische Flächen.
Diese Funktion unterstützt Dreiecke und dreieckige unregelmäßige Netzoberflächen (TIN).
SELECT ST_AsText(CG_Buffer3D('POINT(0 0 0)', 1, 8, 0)); -- Result: POLYHEDRALSURFACE Z (((0 0 1, 0.5 -0.5 0.71, 0 -0.71 0.71, 0 0 1)), ... )
The following images were rendered pasting the output of the ST_AsX3D query into X3D Viewer.
SELECT string_agg('<Shape >' || ST_AsX3D(cgbuffer3d_output) || '<Appearance> <Material diffuseColor="0 0.8 0.2" specularColor="0 1 0"/> </Appearance> </Shape >', '');
SELECT CG_Buffer3D(ST_GeomFromText('POINT(100 90)'), 50,32,0);
|
SELECT CG_Buffer3D( ST_GeomFromText('POINT(100 90)'), 50,5,0);
|
SELECT CG_Buffer3D( ST_GeomFromText( 'LINESTRING(50 50,150 150,150 50)' ), 10,32,0);
|
SELECT CG_Buffer3D( ST_GeomFromText( 'LINESTRING(50 50,150 150,150 50)' ), 10,32,2);
|