PostGIS 3.7.0dev-r@@SVN_REVISION@@
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◆ vector_rotate()

void vector_rotate ( const POINT3D v1,
const POINT3D v2,
double  angle,
POINT3D n 
)

Rotates v1 through an angle (in radians) within the plane defined by v1/v2, returns the rotated vector in n.

Definition at line 573 of file lwgeodetic.c.

574{
575 POINT3D u;
576 double cos_a = cos(angle);
577 double sin_a = sin(angle);
578 double uxuy, uyuz, uxuz;
579 double ux2, uy2, uz2;
580 double rxx, rxy, rxz, ryx, ryy, ryz, rzx, rzy, rzz;
581
582 /* Need a unit vector normal to rotate around */
583 unit_normal(v1, v2, &u);
584
585 uxuy = u.x * u.y;
586 uxuz = u.x * u.z;
587 uyuz = u.y * u.z;
588
589 ux2 = u.x * u.x;
590 uy2 = u.y * u.y;
591 uz2 = u.z * u.z;
592
593 rxx = cos_a + ux2 * (1 - cos_a);
594 rxy = uxuy * (1 - cos_a) - u.z * sin_a;
595 rxz = uxuz * (1 - cos_a) + u.y * sin_a;
596
597 ryx = uxuy * (1 - cos_a) + u.z * sin_a;
598 ryy = cos_a + uy2 * (1 - cos_a);
599 ryz = uyuz * (1 - cos_a) - u.x * sin_a;
600
601 rzx = uxuz * (1 - cos_a) - u.y * sin_a;
602 rzy = uyuz * (1 - cos_a) + u.x * sin_a;
603 rzz = cos_a + uz2 * (1 - cos_a);
604
605 n->x = rxx * v1->x + rxy * v1->y + rxz * v1->z;
606 n->y = ryx * v1->x + ryy * v1->y + ryz * v1->z;
607 n->z = rzx * v1->x + rzy * v1->y + rzz * v1->z;
608
609 normalize(n);
610}
void normalize(POINT3D *p)
Normalize to a unit vector.
Definition lwgeodetic.c:615
void unit_normal(const POINT3D *P1, const POINT3D *P2, POINT3D *normal)
Calculates the unit normal to two vectors, trying to avoid problems with over-narrow or over-wide cas...
Definition lwgeodetic.c:541
double z
Definition liblwgeom.h:402
double x
Definition liblwgeom.h:402
double y
Definition liblwgeom.h:402

References normalize(), unit_normal(), POINT3D::x, POINT3D::y, and POINT3D::z.

Referenced by test_vector_rotate().

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