ST_Simplify — Returns a simplified version of a geometry, using the Douglas-Peucker algorithm.
geometry ST_Simplify(
geometry geomA, float tolerance)
;
geometry ST_Simplify(
geometry geomA, float tolerance, boolean preserveCollapsed)
;
Returns a "simplified" version of the given geometry using the Douglas-Peucker algorithm. Will actually do something only with (multi)lines and (multi)polygons but you can safely call it with any kind of geometry. Since simplification occurs on a object-by-object basis you can also feed a GeometryCollection to this function.
The "preserve collapsed" flag will retain objects that would otherwise
be too small given the tolerance. For example, a 1m long line simplified with a 10m
tolerance. If preserveCollapsed
argument is
specified as true, the line will not disappear.
This flag is useful for rendering engines, to avoid having large numbers of very
small objects disappear from a map leaving surprising gaps.
Note that returned geometry might lose its simplicity (see ST_IsSimple) |
Note topology may not be preserved and may result in invalid geometries. Use (see ST_SimplifyPreserveTopology) to preserve topology. |
Availability: 1.2.2
A circle simplified too much becomes a triangle, medium an octagon,
SELECT ST_Npoints(geom) AS np_before, ST_NPoints(ST_Simplify(geom,0.1)) AS np01_notbadcircle, ST_NPoints(ST_Simplify(geom,0.5)) AS np05_notquitecircle, ST_NPoints(ST_Simplify(geom,1)) AS np1_octagon, ST_NPoints(ST_Simplify(geom,10)) AS np10_triangle, (ST_Simplify(geom,100) is null) AS np100_geometrygoesaway FROM (SELECT ST_Buffer('POINT(1 3)', 10,12) As geom) AS foo; np_before | np01_notbadcircle | np05_notquitecircle | np1_octagon | np10_triangle | np100_geometrygoesaway -----------+-------------------+---------------------+-------------+---------------+------------------------ 49 | 33 | 17 | 9 | 4 | t