PostGIS  2.2.8dev-r@@SVN_REVISION@@
measures3d.h File Reference
#include <float.h>
#include "measures.h"
Include dependency graph for measures3d.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  DISTPTS3D
 Structure used in distance-calculations. More...
 
struct  VECTOR3D
 
struct  PLANE3D
 

Macros

#define DOT(u, v)   ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z)
 
#define VECTORLENGTH(v)   sqrt(((v).x * (v).x) + ((v).y * (v).y) + ((v).z * (v).z))
 

Functions

LWGEOMlw_dist3d_distancepoint (const LWGEOM *lw1, const LWGEOM *lw2, int srid, int mode)
 Function initializing 3dclosestpoint calculations. More...
 
LWGEOMlw_dist3d_distanceline (const LWGEOM *lw1, const LWGEOM *lw2, int srid, int mode)
 Function initializing 3dshortestline and 3dlongestline calculations. More...
 
int lw_dist3d_distribute_bruteforce (const LWGEOM *lwg1, const LWGEOM *lwg2, DISTPTS3D *dl)
 This function distributes the brute-force for 3D so far the only type, tasks depending on type. More...
 
int lw_dist3d_recursive (const LWGEOM *lwg1, const LWGEOM *lwg2, DISTPTS3D *dl)
 This is a recursive function delivering every possible combination of subgeometries. More...
 
int lw_dist3d_distribute_fast (const LWGEOM *lwg1, const LWGEOM *lwg2, DISTPTS3D *dl)
 
int lw_dist3d_pt_ptarray (POINT3DZ *p, POINTARRAY *pa, DISTPTS3D *dl)
 search all the segments of pointarray to see which one is closest to p Returns distance between point and pointarray More...
 
int lw_dist3d_point_point (LWPOINT *point1, LWPOINT *point2, DISTPTS3D *dl)
 point to point calculation More...
 
int lw_dist3d_point_line (LWPOINT *point, LWLINE *line, DISTPTS3D *dl)
 point to line calculation More...
 
int lw_dist3d_line_line (LWLINE *line1, LWLINE *line2, DISTPTS3D *dl)
 line to line calculation More...
 
int lw_dist3d_point_poly (LWPOINT *point, LWPOLY *poly, DISTPTS3D *dl)
 Computes point to polygon distance For mindistance that means: 1)find the plane of the polygon 2)projecting the point to the plane of the polygon 3)finding if that projected point is inside the polygon, if so the distance is measured to that projected point 4) if not in polygon above, check the distance against the boundary of the polygon for max distance it is always point against boundary. More...
 
int lw_dist3d_line_poly (LWLINE *line, LWPOLY *poly, DISTPTS3D *dl)
 line to polygon calculation More...
 
int lw_dist3d_poly_poly (LWPOLY *poly1, LWPOLY *poly2, DISTPTS3D *dl)
 polygon to polygon calculation More...
 
int lw_dist3d_ptarray_ptarray (POINTARRAY *l1, POINTARRAY *l2, DISTPTS3D *dl)
 Finds all combinationes of segments between two pointarrays. More...
 
int lw_dist3d_seg_seg (POINT3DZ *A, POINT3DZ *B, POINT3DZ *C, POINT3DZ *D, DISTPTS3D *dl)
 Finds the two closest points on two linesegments. More...
 
int lw_dist3d_pt_pt (POINT3DZ *p1, POINT3DZ *p2, DISTPTS3D *dl)
 Compares incomming points and stores the points closest to each other or most far away from each other depending on dl->mode (max or min) More...
 
int lw_dist3d_pt_seg (POINT3DZ *p, POINT3DZ *A, POINT3DZ *B, DISTPTS3D *dl)
 If searching for min distance, this one finds the closest point on segment A-B from p. More...
 
int lw_dist3d_pt_poly (POINT3DZ *p, LWPOLY *poly, PLANE3D *plane, POINT3DZ *projp, DISTPTS3D *dl)
 Checking if the point projected on the plane of the polygon actually is inside that polygon. More...
 
int lw_dist3d_ptarray_poly (POINTARRAY *pa, LWPOLY *poly, PLANE3D *plane, DISTPTS3D *dl)
 Computes pointarray to polygon distance. More...
 
double project_point_on_plane (POINT3DZ *p, PLANE3D *pl, POINT3DZ *p0)
 Finds a point on a plane from where the original point is perpendicular to the plane. More...
 
int define_plane (POINTARRAY *pa, PLANE3D *pl)
 Here we define the plane of a polygon (boundary pointarray of a polygon) the plane is stored as a pont in plane (plane.pop) and a normal vector (plane.pv) More...
 
int pt_in_ring_3d (const POINT3DZ *p, const POINTARRAY *ring, PLANE3D *plane)
 pt_in_ring_3d(): crossing number test for a point in a polygon input: p = a point, pa = vertex points of a ring V[n+1] with V[n]=V[0] plane=the plane that the vertex points are lying on returns: 0 = outside, 1 = inside More...